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Dnd shillelagh
Dnd shillelagh












dnd shillelagh dnd shillelagh

Magic Initiate would allow non-druids to learn and use shillelagh:Ĭhoose a class: bard, cleric, druid, sorcerer, warlock, or wizard. Now, as I was thinking through this change, one glaring issue came to mind: the Magic Initiate feat and the Extra Attack feature. This would bring its damage into line with the other druid cantrips ( produce flame, poison spray, thorn whip). The weapon's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). The spell ends if you cast it again or if you let go of the weapon. The weapon also becomes magical, if it isn't already. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The wood of a club or quarterstaff you are holding is imbued with nature's power. To fix this, I want to add the standard cantrip damage scaling to shillelagh (addendum in italics): However, shillelagh lacks the standard damage scaling that other cantrips have, so its usefulness drops off significantly even at 5th level, and by 11th level when other damage cantrips are dealing 3dX damage, shillelagh starts to feel like a wasted cantrip selection. It provides magical bludgeoning damage and allows the druid to apply their wisdom modifier to melee attacks.

dnd shillelagh

Shillelagh is a solid Tier 1 cantrip option for druids.














Dnd shillelagh